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Harry Clark
Harry Clark
3D Character Artist
Sheffield, UK, United Kingdom

Summary

I’m a 3D artist dedicated to creating game ready characters. I am able to adapt to different processes and workflows and I strive to improve my techniques and learn new programs.

I have an in-depth understanding of the PBR pipeline and can cater to any visual style. I have experience in; and understand the importance of, communication within a team and am able to work efficiently and productively in order to create work on time and to high standards.

Skills

Character ModelingCloth SimulationAnatomyDigital Sculpting3D ModelingHigh-poly ModelingLow-poly ModelingPBR TexturingPhysically Based RenderingPortraitureRenderingRetopologySculptingTexture BakingTexturingUV Mapping

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Junior 3D Character Artist at Bravo Company
    London, United Kingdom
    July 2019 - February 2020

    Responsibilities:

    - Sculpting character heads.

    - Creating low poly meshes, adhering to mobile and engine limitations and restrictions.

    - Unwrapping and UV layout.

    - Baking and texturing character models.

    - Texturing new character and weapon skins for purchasing in the online shop.

    - Rendering shots of characters, skins and currency for in-game and shop.

    - Reporting to Lead Artist and receiving and giving feedback.