I’m a 3D artist dedicated to creating game ready characters. I am able to adapt to different processes and workflows and I strive to improve my techniques and learn new programs.
I have an in-depth understanding of the PBR pipeline and can cater to any visual style. I have experience in; and understand the importance of, communication within a team and am able to work efficiently and productively in order to create work on time and to high standards.
Responsibilities:
- Sculpting character heads.
- Creating low poly meshes, adhering to mobile and engine limitations and restrictions.
- Unwrapping and UV layout.
- Baking and texturing character models.
- Texturing new character and weapon skins for purchasing in the online shop.
- Rendering shots of characters, skins and currency for in-game and shop.
- Reporting to Lead Artist and receiving and giving feedback.